# Point P(t) on unit circle

• May 5th 2013, 09:31 PM
Unreal
Point P(t) on unit circle
Hi!

Show the approximate location on the unit circle of $P(t)$ for the given value of $t$.

1. $t = -\frac{37\pi}{6}$

2. $t = -\frac{4\pi}{3}$

3. $t = -\frac{7\pi}{4}$

What's the 'process' behind showing where the points are?

I have tried adding/subtracting $2\pi$ to obtain a point on the unit circle so I can have a general idea. It wasn't concrete.
You can use #1. as an example and I'll do the rest and post.
• May 5th 2013, 10:23 PM
MarkFL
Re: Point P(t) on unit circle
For the first one, I would write:

$-\frac{37\pi}{6}=-\frac{36\pi+\pi}{6}=-6\pi-\frac{\pi}{6}=3(-2\pi)-\frac{\pi}{6}$

Now you can see this is 3 complete revolutions in the clockwise (negative) direction plus an additional negative amount...
• May 5th 2013, 10:52 PM
Unreal
Re: Point P(t) on unit circle
Quote:

Originally Posted by MarkFL
For the first one, I would write:

$-\frac{37\pi}{6}=-\frac{36\pi+\pi}{6}=-6\pi-\frac{\pi}{6}=3(-2\pi)-\frac{\pi}{6}$

Now you can see this is 3 complete revolutions in the clockwise (negative) direction plus an additional negative amount...

But how do you know where to start, in order to go the 3 revolutions?

You can't start at $-2\pi$ or $-\frac\pi6$.
• May 5th 2013, 10:57 PM
MarkFL
Re: Point P(t) on unit circle
You start at $t=0$ which is the point (1,0)...
• May 5th 2013, 11:44 PM
Unreal
Re: Point P(t) on unit circle
$t = -\frac{4\pi}{3}$

$-\frac{4\pi - \pi}{3}$

$-\frac13\left(4\pi - \pi\right)$

$4\left(-\frac\pi3 - \frac{\pi}{3}\right)$

So, that is 4 clockwise revolutions from $\frac\pi3$, which lands us back on $\frac\pi3$, and from there we move $\frac\pi3$ counterclockwise to get $\frac{2\pi}{3}$ on the unit circle which is the approximate location of $-\frac{4\pi}{3}$

ASIDE:
Does this mean $-\frac{36\pi+\pi}{6}= -\left(\frac{36\pi+\pi}{6}\right)$?
I was unsure because it led to: $\-6\pi-\frac{\pi}{6}$. It appears you factored.
• May 5th 2013, 11:57 PM
MarkFL
Re: Point P(t) on unit circle
Quote:

Originally Posted by Unreal
$t = -\frac{4\pi}{3}$

$-\frac{4\pi - \pi}{3}$

$-\frac13\left(4\pi - \pi\right)$

$4\left(-\frac\pi3 - \frac{\pi}{3}\right)$

So, that is 4 clockwise revolutions from $\frac\pi3$, which lands us back on $\frac\pi3$, and from there we move $\frac\pi3$ counterclockwise to get $\frac{2\pi}{3}$ on the unit circle which is the approximate location of $-\frac{4\pi}{3}$

No, this is incorrect... $-\frac{4\pi}{3}$ is less than one complete revolution, so you simply move $\frac{4\pi}{3}$ radians in the negative (clockwise) direction. Since:

$\frac{\frac{4\pi}{3}}{2\pi}=\frac{2}{3}$, we know we need to make 2/3 of a complete revolution.

Quote:

Originally Posted by Unreal
ASIDE:
Does this mean $-\frac{36\pi+\pi}{6}= -\left(\frac{36\pi+\pi}{6}\right)$?
I was unsure because it led to: $-6\pi-\frac{\pi}{6}$. It appears you factored.

Yes, both are the same... $-\frac{a+b}{c}=-\left(\frac{a+b}{c} \right)$.
• May 6th 2013, 12:25 AM
Unreal
Re: Point P(t) on unit circle
Quote:

Originally Posted by MarkFL
Since:

$\frac{\frac{4\pi}{3}}{2\pi}=\frac{2}{3}$, we know we need to make 2/3 of a complete revolution.

How do you know where 2/3 lands?
It's a bit of an awkward number.

$t = -\frac{7\pi}{4}$

$\frac{\frac{7\pi}{4}}{2\pi} = \frac78$

So, we are moving 7/8 of a revolution clockwise, which lands on $\frac\pi4$.
The circle is divided into 4 parts, so in this case starting from (1,0) and counting clockwise, the third part is 75%. I then used this to approximate where 7/8 is the denominator is 4, so $\frac\pi4$

Is $t = 0$ always the starting point?
• May 6th 2013, 12:36 AM
MarkFL
Re: Point P(t) on unit circle
Quote:

Originally Posted by Unreal
How do you know where 2/3 lands?
It's a bit of an awkward number.

It may be easier to just think of it in its original form... $-\frac{4\pi}{3}=-\pi-\frac{\pi}{3}$

So go half way around in the negative direction, then continue a third of another half...

Quote:

Originally Posted by Unreal
$t = -\frac{7\pi}{4}$

$\frac{\frac{7\pi}{4}}{2\pi} = \frac78$

So, we are moving 7/8 of a revolution clockwise, which lands on $\frac\pi4$.
The circle is divided into 4 parts, so in this case starting from (1,0) and counting clockwise, the third part is 75%. I then used this to approximate where 7/8 is the denominator is 4, so $\frac{\pi}{4}$

You can always add an integral multiple of $2\pi$ to get to the same place...:

$-\frac{7\pi}{4}+2\pi=\frac{\pi}{4}$

Quote:

Originally Posted by Unreal
Is $t = 0$ always the starting point?

Yes, that's where we begin when we measure an angle on the unit circle.
• May 6th 2013, 01:17 AM
ibdutt
Re: Point P(t) on unit circle
With due regards I have the following suggestion:
Whatsoever is

What so ever is the value of the angle write it in proper fraction e.g.,
23/4 π=(5+ 3/4 )π=4π+ π+ 3/4 π= π+ 3/4 π [ because even multiples ( positive or negative ) of π we reach OX the starting ray.
Now suppose it was negative we write it as sum of positive multiples of π and then subtract the angle. For example:
- 23/4 π=(-6+ 1/4 )π=-6π+ 1/4 π= 1/4 π [ because even multiples ( positive or negative ) of π we reach OX the starting ray.