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Thread: Angle of projectile

  1. #1
    Nov 2010

    Angle of projectile

    I am having trouble with the height component of a simple projectile equation...

    Here is what I have done already:

    Distance = GetDistance3D(Bullet(x).BulletStartPosition.x, 0, Bullet(x).BulletStartPosition.z, Bullet(x).BulletPosition.x, 0, Bullet(x).BulletPosition.z)

    Bullet(x).BulletPosition.x = Bullet(x).BulletPosition.x + Cos(Bullet(x).BulletAngleY)
    Bullet(x).BulletPosition.z = Bullet(x).BulletPosition.z + Sin(Bullet(x).BulletAngleY)

    This works fine, the bullet moves at the correct angle. I am having a problem with the height of the bullet as it moves through the air. I think it should be something like this:
    Bullet(x).BulletPosition.y = Tan(Bullet(x).BulletAngleX) * Distance
    However, this doesn't work. I am not worried about gravity pulling the bullet down, i just want to shoot a bullet in the desired direction.

    Please help

    Last edited by SimonCanning; November 12th 2010 at 07:39 PM.
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