What is the proper way to convert a angle correctly when bouncing out of a circular area?
I am able to get the bounce angle of a flat surface by reversing the angle but when you hit a circular area it has been more of a challenge. Could some one recommend some website/tutorial where I can find more information about this issue?
You need to know the center of the circle, radius & point of contact.
Google for ray tracing. [Google is now a verb?]
This is one result:Curved mirror - Wikipedia, the free encyclopedia