A police officer is located in the block shown in the pictjure. He visits the corrnors numbered 1 to 6. He stays at a cornor for an hour, and then decides to go to another one or stay at the one he's currently at. Since randomly selectnig has a low steady state (if numbers are approximated to a couple of decimals) it's not good to randomly choose where to go next. What stratgey should the police officer use so that people can't predict where he will be? I was thinking of things like, not allowing the police officer to stay in the same spot, and also always making the path to 4 heavier wated, for exampel there's a 0.5 chance he'd go to 4 because 4 has many routes he can go to from there. That's no good because then people can expect him to be at 4
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