Re: Solving cubic equations?
Quote:
Originally Posted by
xoxo
A function that represents the volume of a cardboard box is V(x) = -0.65x^3 + 4x^2 + 3x, where x is the width of the box. Determine the width that will maximize the volume. What are the restrictions on the width?
The answer is 4.45 and domain is 0<x<6.83
You find the maximimum of a function by finding, then examining and comparing:
1. where the derivative = 0
2. where the derivative does not exist
3. the endpoints of the domain
In your case,
.
For #1: Compute
(a quadratic polynomial in x), then solve
for
.
For #2: V(x) is differentiable everywhere, so nothing for #2.
For #3: Need the endpoints of the domain of V. Since x is representing a dimension of a box, must have x>0.
Also, since V represents volume, must have V(x) > 0. This is actually what restricts the domain, and takes some work to solve.
First solve V(x) = 0, the decide on which intervals V is strickly positive. (This approach relies on the Intermediate Value Theorem.)
or
.
If
and
, then 
 \pm \sqrt{ (4)^2- 4(-0.65)(3)} }{2(-0.65)})
} }{2(-0.65)} \Rightarrow x = \frac{2 \pm \sqrt{ 4 + 1.95} }{0.65})
(when
).
But
also, so the solutions to
are
.
Thus x is either always positive, or always negative, on the intervals
.
Either by plugging in a single test value (say x = 7, so computing V(7), or by observing that V's lead coefficent is negative), it's clear the V(x) is negative for
. V(1) = -0.65 + 4 + 3 > 6 > 0, so V(x) is positive for
. We can stop there, because V's domain requires
.
Therefore the domain of V is (0, 6.83).
But as x approaches the endpoints of V's domain, V(x) goes to 0 (Note V(0) = V(6.83) = 0, and V is continuous everywhere).
Thus the endpoints of the domain will not produce anything like a maximum.
Therefore, the maximum will be produced by solving case #1 above.
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Re: Solving cubic equations?
Quote:
Originally Posted by
xoxo
Two soccer players start at opposite sides of an 80-m field. One runs at 4 m/s and the other runs at 5 m/s. If they run back and forth for 15 mins, how many times will they pass each other? **The answer is 25 but I keep getting 45. I didn't use any equations to use this but I keep messing with the numbers and end up at 45.
Player with speed 4m/s in 15 min runs the length of the pitch 45 times.
Player with speed 5m/s in 15 min runs the length of the pitch 56 times.
Within 15 min of running, I find them passing each other 56 times at times in sec:
{8.8889, 26.667, 44.444, 62.222, 80., 97.778, 115.56, 133.33, 151.11, 160., 168.89, 186.67, 204.44, 222.22, 240., 257.78, 275.56, 293.33, 311.11, 320., 328.89, 346.67, 364.44, 382.22, 400., 417.78, 435.56, 453.33, 471.11, 480., 488.89, 506.67, 524.44, 542.22, 560., 577.78, 595.56, 613.33, 631.11, 640., 648.89, 666.67, 684.44, 702.22, 720., 737.78, 755.56, 773.33, 791.11, 800., 808.89, 826.67, 844.44, 862.22, 880., 897.78}
Here is a graph of 1st 40 sec: Large dots are passing times:
http://mathhelpforum.com/attachment....1&d=1348646548
Re: Solving cubic equations?
Quote:
Originally Posted by
xoxo
Two soccer players start at opposite sides of an 80-m field. One runs at 4 m/s and the other runs at 5 m/s. If they run back and forth for 15 mins, how many times will they pass each other?
**The answer is 25 but I keep getting 45. I didn't use any equations to use this but I keep messing with the numbers and end up at 45.
I have an unusual way to solve this. It might seem a bit overly complicated at first, but I think it's ultimately a simple way to model and solve the problem.
Think of the track having an exact copy laying next to it, then, while holding the endpoints fixed, pull the two tracks apart until they together form a circle. That makes a circle whose circumfrence is twice the length of the track, and whose leftmost and rightmost points are the two ends of the track. Now model their running back and forth across the track as them them running in circles around the circle! That motion is very easy to describe mathematically. The complication comes because points on the upper semi-circle are actually the same as points on the lower semicircle in terms of which point on the track they represent. If considered as a circle centered at the origin, it amounts to (Cartesian) (x,y) ~ (x, -y), or with angles measured in the usual manner, (Polar) Theta ~ -Theta, or (Complex) z ~ z's complex conjugate. This complication turns out to be relatively easy to deal with, and so the benefit of this model is well worth that complication.
If the track has length L, then the circumference
, so the radius is
(this won't matter at all).
Running back and forth at constant speed
means you've a constant angular velocity
that produces
radians in the time it takes you to run one length of the track, with is
. Thus
Angular velocity = 
Note that running clockwise or counterclockwise (
positve or negative) on the circle makes no difference when utlimately considered as a point on the track.
Easiest is to do this in the complex plane. There, the motion is modelled as:
,
where
depends on the initial position. The track's right end corresponds to
, and its left end to
.
With two runners at opposite sides of the track, it looks like:
and
.
Now the problem becomes finding all t (actually, just their count) between 0 and 15 minutes (=900 seconds) such that
OR
.
But  = z_2(t) \Rightarrow Re^{\omega_1 t i} = Re^{(\pi + \omega_2 t)i} \Rightarrow 1 = e^{(\pi + (\omega_2 - \omega_1) t ) i})
for some
.
Similarly,  = \overline{z_2(t)} \Rightarrow Re^{\omega_1 t i} = Re^{-(\pi + \omega_2 t)i} \Rightarrow e^{(\pi + (\omega_2 + \omega_1) t ) i} = 1)
for some
.
Write that as:
for some
, and
for some
, and
Now for this problem:
(do all times in seconds),
(do all distances in meters),
, so
, so
.
Thus seeking the number of
such that
, or
,
meaning
, or
, which becomes:
Find the number of
such that
, or
, where
.
Since
, write
, to see the count of the 1st condition is 6 (
).
Since
, write
, to see the count of the 2st condition is 51 (
).
Overlap occurs where
, so where
.
Since
and
, you do get overlap for ALL of the first case.
(In other words, every one of the times in these solutions:
, is already counted in the other set of time solutions.)
Therefore, the times (in seconds) when the runners cross
. That's 51 times.
(Note: the overlap occurs where
and
, which means that
= real = left or right end of the track.
That all the first type of occurances were contained in the second type of occurances says that, in terms of the circle, the only times they meet like this
happens when they meet at one side of the track or the other. In terms of the circle motion, there is no meeting by "catching up", except exactly at the ends of the track. That, and the cleanform of the solution, suggest that it's a very periodic pattern. In first 80 seconds, observe how many times they cross, AND where they are on the track. Thereafter, consider how many times they cross every 160 seconds, AND where they are on the track. It should be repetitive.)