The state has created new legislation about "crunch--time", and as such requires us to adjust out
projects for the next quarter so for the next 13 weeks we will assume there will be no scheduled overtime. Our adjusted budget for the quarter gives us 520 hours per employe, and no overtime. So we will have to determine how many projects we can complete with these new constraints, making adjustments, based on the man--hours worked on previous projects. Please figure out the number of game we can make of each type that yields the highest profit Note: (To Convert from man--hours to number of people divide the number of man--hours by 520 hours which is the number of full time hours in the quarter)
To create a console game we previously required 10,920 man--hours of developments, 13,000 man--hours on art, 3,120 man--hours for design and 2,080 man--hours for production management. The projected profit margin for a console game title is $1.8 million.
The work requirements for a handheld game quite a bit different: 7,280 man--hours in development,
2,600 man--hours art 9,360 man--hours in design and 2,600 man--hours in production management.
The projected profit margin for a handheld game title is $1million.
Our current staff consists of 238 programmers, 225 artist, 180 designers and 57 production managers.This should give us 123.760 man--hours in the development pool(238x520=
123,760), 117,00 man--hours in the art pool (225x520= 117,000),93,600 man--hours in the design pool (180 x 520=93,600), and 29,640 man--hours in management(57x520=29,640 to allocate to projects
Figure out how many console and handheld game can be made this quarter to maximize our profit. In addition, report what pools( development, artist, designers and managers) have some unutilized
employees, and which pools need to be expanded