Originally Posted by

**undefined** I've read your post and unfortunately it's still not all clear. Possibly I could figure it out from context, but it would take a while since I'm not familiar with the rules of the game (even though I've played RPGs many years ago).

I just need to know the rules you are using to determine how many turns it takes for character A to kill character B, based on the stats. Maybe you should step me through an example with some specific numbers. Also, the 2^x entries stand out as different from the rest, please explain what that means.

It seems that if each pair of characters kills each other in roughly the same number of turns then we have success.

For onlookers, if you're wondering what meelee is, I looked it up and will save you the time of doing the same: it means hand-to-hand combat, either with fist, sword, axe, teeth, or whatever.

Basically we want freedom of choice. But in order to do that A has to = B.

Otherwise one variable would be quickly be found to be "easier" to use, and no one would use anything else.

Ya I thought of the 2^x after I had went to bed. It's going to be 2 to the power of whatever turn. It's a stacking damage. So if an Undead character hits someone 5 times then it'd be 2^5 which is 32.

Ok so lets run through the Undead vs Demon, one of the first flaws.

Code:

Undead versus Demon
AC HP
125 125
95 65
65 5
35 -55
5 -115
-25 -175
-55 -235

So this is the Undead character being hit by the Demon. The Demon has only melee. It's modified damage against armor(AC) (since melee doesn't do full damage on armor) is 30. So each line under armor represents a hit. There are 4 positive numbers after the initial base value. Now that the armor is destroyed the Demon can hurt the Health. His full damage for Health is 60. So each line represents a hit for Health under HP. There are 2 positive numbers. So that brings the Demon up to a count of 6 to be able to eliminate the Undead (I actually think it would be 2 more since he would have to swing again on both sides to bring the Undead to 0 or below, but we'll stick to counting positive numbers)

Undead vs Demon

Code:

AC HP
90 90
88 88
84 84
76 76
60 60
28 28
-36 -36
-164 -164

And this is the damage the Undead does against the Demon. Each successive hit is the previous line - 2^x (x being whatever # after the initial base damage counting down the chart)We didn't lower the Undead's damage against any specific type, we just stuck with the power of whatever hit it was on. So in 5 hits on each side the Undead brings the Demon down. Which is 10 total hits vs 6 total hits. Which means the Demon would win every time it went against the Undead