Basically we want freedom of choice. But in order to do that A has to = B.
Originally Posted by undefined
Otherwise one variable would be quickly be found to be "easier" to use, and no one would use anything else.
Ya I thought of the 2^x after I had went to bed. It's going to be 2 to the power of whatever turn. It's a stacking damage. So if an Undead character hits someone 5 times then it'd be 2^5 which is 32.
Ok so lets run through the Undead vs Demon, one of the first flaws.
So this is the Undead character being hit by the Demon. The Demon has only melee. It's modified damage against armor(AC) (since melee doesn't do full damage on armor) is 30. So each line under armor represents a hit. There are 4 positive numbers after the initial base value. Now that the armor is destroyed the Demon can hurt the Health. His full damage for Health is 60. So each line represents a hit for Health under HP. There are 2 positive numbers. So that brings the Demon up to a count of 6 to be able to eliminate the Undead (I actually think it would be 2 more since he would have to swing again on both sides to bring the Undead to 0 or below, but we'll stick to counting positive numbers)
Undead versus Demon
Undead vs Demon
And this is the damage the Undead does against the Demon. Each successive hit is the previous line - 2^x (x being whatever # after the initial base damage counting down the chart)We didn't lower the Undead's damage against any specific type, we just stuck with the power of whatever hit it was on. So in 5 hits on each side the Undead brings the Demon down. Which is 10 total hits vs 6 total hits. Which means the Demon would win every time it went against the Undead