fftuhh... I want to understand what changes happens on musical instruments when they are played at different levels of intesity so i can synthesize their nuances on comercial synthesizers.
And for this i remember that each sound is made of a fundamental frequency and other partials and the different combinations of partial frequencies and their levels make us notice the differences of each timbre.
Then i want to isolate samples of various instruments on various levels of intensity and decompose each frequency to check what happens when there's a raise on intensity so i can try to use this information to reproduce these nuances my synthesizers.
But i still don't know exactly from where to start, from an ingenuous point of view, i would play these samples on fl studio, separate the frequencies with a simple eq, render the files and then try to use this info it to simulate the instruments on synths.
But i guess that something better can be made. Some kind of frequency decomposition or some other term i might not know.
I'm trying to do something with fl studio, mathematica and matlab, any tips?