Let the ratio beHi, I'm writing a physics engine in flash, i'm attempting to avoid trigonometry
as much as possible to avoid rounding issues. . . . . But there will be rounding!
I've reached a point where i basically need to draw right triangles where the ratio
between the two shorter sides is a constant and the hypotenuse can change.
I need to be able to work out and if i know and
So we have: .