Can you define what is meant by the best viewing angle ?
Are we simply looking for the maximum value of z and the corresponding position, or something else ?
This is a problem i chose because i thought it would be interesting as well as easy, however, i should have known better than to choose the last question in my maths book as my "essay" question. I have done it and i cant see how my method is wrong in any way. The answer i get is not realistic hence, something must be wrong. I will not show my calculations as it would take too long.
You are in a movie theatre. The screen is 8 m high and 2 meters from the ground as well as 3 meters from the first row of seats. All the seats are on an incline att an angle of 22 degrees. When you sit on a chair your eyes are 1 meter from the incline. Where on the incline are you to sit so that you will have the best viewing angle?
This is how it looks like and how i have thought a bit!
The text translates to "what value of "h" will give the best possible viewing angle? i.e how far upp the incline must you walk?"
Answer i got was 2.56 meters. Any help would be appreciated.
I've modified your sketch a little bit and here is what I've calculated:
1. The straight line representing the place where your head could be has the equation
3. From I get:
4. Since z has it's maximum if is at it's maximum I solved for x:
I've got . That means your head is at (4.406798787, 1.568383604)
5. ... but honestly I would refuse to take this seat
My method was to first make all the sides of the smaller triangle in terms of h. So sin22*h=y (0.375h=y) and cos22 *h=x (0.927h=x). The bigger triangle is a distance, lets say "t", longer horisontaly than the smaller triangle. 1/tan22=2.475=t. at the same time the bigger triangle has a longer hypotenuse, the extra distance being "q". q=1/sin22 = 2.67. Hence, the bigger triangle sides in terms of h is : Hypotenuse = h+2.67, base = 0.927h+2.475 and the height = 0.375h + 1. Now we look at the "angle" triangle and use a^2=b^2+c^2-2bc(cos(A)). a=8 and A is the angle we want maximized. We need to find a function for b and c in terms of "h". if you make a right angled triangle for the side b, where b is the hypotenuse you will easily see that you can get a function for b by using pythagoras theorem. c^2= (0.37h+1-2)^2 + (0.927h+3)^2 and for b^2= (0.927h+3)^2 + (9-0.37h)^2 expand and simplify and also find the equations for just c and b and you will be able to have a function of cos(A). when you have a function of A and put it into wolframalpha i do not get what i was expecting. Do you see any error in this method?
you know that the slope of a straight line is the tangens of the angle between the line and the x-axis.
Use the point-slope-equation of a straight line with the fixed point P(3,0) and the slope :
Now the line is translated one unit up. Therefore the equation is finally:
To your last post: Without a sketch where I can see what you labeled with a, b, c, t, q etc. I'm not able to comprehend your calculations. Sorry.
Hello over there,
I made a scale drawing of the described movie screen ( 1cm = 1 m).I found that the level of eye would be 6 m above grade for best viewing.Level of floor at this point would be 5 m above grade. h the length of walk up the rising floor is 5/sin 22 deg. (13.35m)
I have it sketched correctly now! If you find the error in my method i will be so grateful!!! btw the angle z is the same as A! Z=A https://docs.google.com/drawings/d/1...YC-W7fS44/edit
I've attached my scale drawing. According to post #3 I was looking for the maximum of angle z. I've added the position suggested by bjhopper.
As SlipEternal pointed out the position is not the best where the maximum angle occurs:
- your eyes must move very rapidly to cover a wide area
- all images are distorted because of the perspective
- you only need a barber to get a shave
I arrived at the same result as Earboth, but using a different variable.
Let the length up the slope be , then the 'head position' will have co-ordinates .
That leads to (using Earboth's notation),
Differentiating wrt and equating that to zero gets you the quadratic
which has the solutions, .
The first of these leads to same as Earboth.