3D Unit Normal, Finding the 3rd Component
I'm trying to find the z component of a unit normal of a plane given the x and y components.
Since it's a unit normal I know that I have , therefore, .
This seems fine in testing, until a case where should be negative, at which point the world breaks! Am I doing something stupid here? It's worth mentioning that I'm doing this as part of an image-plane to world-plane correction and as such don't have any coordinates of points on the world-plane itself. The only information I have is a set of image-plane coordinates.