Originally Posted by

**Indie1388** Hello,

I am a new user to this forum and I have come here to request assistance from brains more powerful brains than my own. I am designing a "game", so to speak, and I have an issue regarding diminishing returns of a certain statistic.

In my games, the "players" are rated by a certain "Power", we will call it. As this "Power" increases, the players have a "Factor" that increases alongside it. This "Factor" is just what it sounds like. It is a multiplier for all of their actions. So, essentially, all players desire a higher Power in order to increase their Factor so they will perform better in the game.

Here is the catch: I want Power to increase at a steady rate, for the most part, but I want Factor to actually have a lower rate of increase than Power, but I am having difficulty modeling this in the game so that it is consistent. There must be a mathematical formula I can use?

Here is an example:

Let's say Person A has a "Power" of 200. Person B has a "Power" of 400. So, it could be implied that Person B is twice as effective as Person A (400 vs. 200). But, as I discussed above, I simply want Power to influence "Factor", so Person B might have a Factor of x3.5, and Person A might have a Factor of x2. So, in reality, Person B is only 1.75 times more effective than Person A. And, as players progress in "Power", I want this effect to continue.