Hi. I wasn't really sure what forum to put this in, so I picked my usual one. For a CS class, my group is coding a simple artillery game (like scorched earth, but probably much less impressive). My question: If I treat wind movement like a horizontal force acting upon the projectile (ignoring, for the moment, the whole issue of wind drag) is that force simply proportional to the velocity of the wind? I.e., if a (idealized) wind is blowing E at 2 mph on the (idealized) projectile, and then the wind speeds up to 4 mph E, does the force on the projectile in that direction simply double?
I'm probably just making myself look dumb asking such a simple question, but I want to make sure I understand that correctly because I am going to be building a number of formulas outward from that assumption. Obviously my in-game physics don't have to be highly realistic, but I do want a fairly basic correspondence with reality.