Give more mathematical details.
hello friends...i'm new here...
i have a problem in determining the mesh that intersect with the point...
i have 1 point and 2 mesh...
i have tried many times searching in the google, but it doesn't work...
i hope anyone here can help me to solve my problem..??
thank you...
opss..sory2x..
i give an example..
if i have 2 points P0 = (2,-3,1) and P1=(-5,4,-3) and
2 planes Plane1 => 4x-2y+2z=5 and plane 2 => 5x-3y-6z=10
my question is, what is the condition that i can used to select which planes is intersect with P0?
thank you...
nope..
actually i have 2 types of planes, and these planes are formed from a triangular mesh..
type 1 : original planes with 18 triangular meshes
type 2 : simplified planes with 16 triangular mesh
what i want to do is, to find the normal distance between the original planes to the simplified planes . and my lecturer give me a clue.
i need to find distance from the points (from original planes) to the simplified plane , and the simplifies plane must intersect with normal line(from original planes)..
i hope my explanation can help u...thank you very much..
calculus vector...
its okat ojones..actually i just want to know...
if we have 3 points P0, P1 and P2, and we have 2 planes PLANE_1 and PLANE_2.
is there any condition that i can used to determine that the normal line from P0 is intersect to PLANE_1 OR PLANE_2 ?
there is one vector attitude that goes like this : "two vectors are orthogonal if their scalar product is zero". .. meaning that ...
again normal to point... look, nothing line or plane can be normal to point... try imagine that in your head or draw it for yourself ... you have point in space and how do you think you should position line (or plane) so that it will be normal to point
P.S. and please give exact question which you got ... so there will not be any more misunderstanding