n00b here, and I hope I'm posting in the right thread
I'm trying to work out a formula that I'm going to be using in a C# program to generate a cyan/red anaglyph display of a 3D world.
I need an algorithm to calculate an x,y,z coordinate in 3D space..
- you are given points P and T and O
- we know OP ┴ PN (always perpendicular)
- we know TP ┴ PN (always perpendicular)
- you are given a magnitude of X
- the length of PN is X
- find point N
Of course with the information given, there are two possible solutions for N.
I need them both
That's me! I was testing my shader math in photoshop