# Acceleration Velocity problem

• Oct 11th 2009, 08:44 PM
Kimmy2
Acceleration Velocity problem
It was a rather long problem, so I'm going to sum it up:
Some company made this racing game (Cars race around an 800 meter track and tries to avoid incidents such as other players equiped with penguin mines and flippy wet fish), but turns out, when the player competes against the computer, it's too easy.

At what rate must the cars accelerate so players are forced to use skill to maneuver around obstacles?

Acceleration is constant without any obstacles
The goal is to avoid players from making it around the track in under 20 seconds, assuming the player starts at rest.

What constant must be used for the cars' acceleration?
• Oct 11th 2009, 09:22 PM
Arturo_026
have you listed all the information given
• Oct 11th 2009, 09:31 PM
Kimmy2
Essentially, yes. Most of the problem is "fluff". I've been having trouble with this one. I can try and send you the entire word problem to you, if that's okay.
• Oct 12th 2009, 12:14 AM
Quote:

Originally Posted by Kimmy2
It was a rather long problem, so I'm going to sum it up:
Some company made this racing game (Cars race around an 800 meter track and tries to avoid incidents such as other players equiped with penguin mines and flippy wet fish), but turns out, when the player competes against the computer, it's too easy.

At what rate must the cars accelerate so players are forced to use skill to maneuver around obstacles?

Acceleration is constant without any obstacles
The goal is to avoid players from making it around the track in under 20 seconds, assuming the player starts at rest.

What constant must be used for the cars' acceleration?

.
• Oct 12th 2009, 03:06 AM
mr fantastic
Quote: