Hi!

Solve:

1.

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- Apr 29th 2013, 01:26 AMUnrealLogarithms
Hi!

Solve:

1.

- Apr 29th 2013, 03:37 AMProve ItRe: Logarithms
What are you actually asking? If it's correct? Because everything you've done is fine :)

- Apr 29th 2013, 07:33 AMbjhopperRe: Logarithms
Hi unreal,

Why use base 2 and not base 10 or base e.Othewise you will have to change base to solve for x - Apr 29th 2013, 07:48 AMHallsofIvyRe: Logarithms
I disagree with that. In order to get a specific

*numerical*value for x, yes, you would have to change to base 10 or base e.

But " " is a perfectly good**solution**to the equation. - Apr 29th 2013, 10:09 AMbjhopperRe: Logarithms
- Apr 29th 2013, 10:15 AMPlatoRe: Logarithms
- Apr 29th 2013, 11:48 AMbjhopperRe: Logarithms
- Apr 29th 2013, 12:00 PMPlatoRe: Logarithms
- Apr 29th 2013, 12:44 PMHallsofIvyRe: Logarithms
Of course he has. He has x equal to a specific number, . Perhaps you don't like the way the number is written, but that has nothing to do with "solving". Are you saying that he should solve for ? Because that is NOT the correct answer- it is only approximately correct.

It is the same as saying that the solutions to are and , NOT "1.41421" and "-1.41421". - Apr 29th 2013, 02:19 PMbjhopperRe: Logarithms