y > 5x I have to prove that the shading is right. Get stuck when I choose the coordinates to plug in. For instance can I plug (0;2)? thanks
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Originally Posted by ecdino2 y > 5x I have to prove that the shading is right. Get stuck when I choose the coordinates to plug in. For instance can I plug (0;2)? thanks Yes. Since (0, 2) leads to 2 > 0, which is true, we know that (0, 2) lies in the shaded region.
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