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Thread: [SOLVED] Adjacent points

  1. #1
    jacqueslaflute
    Guest

    [SOLVED] Adjacent points

    Hi!

    I am implementing the computation of spherical harmonics for the simulation of non-radially oscillating stars.
    Therefore, I need to define a grid of points regularly distributed on a sphere.
    For defining the position of these points I want to use a icosahedron and subdivide its faces (iteratively) to create a finer grid.
    This grid is then projected on a sphere having the same center as the icosahedron.

    I have the following questions:
    1) For the computation I need to define somehow, which points of the resulting surface grid (of the subdicided icosahedron) are adjacent since I will have to compute the projected surface area of each triangle.
    Triangles may not be calculated twice (or more times). Is there a formalism for such a problem?

    2) I will have to interpolate a grid of points P (on a sphere) onto another grid of points Q. Therefore, I need to find for every point of Q at least the 3 closest points of P to interpolate.
    Is there a more efficient way than just computing for every single point of Q the distances to all points of P and select the 3 closest points for interpolation?

    I hope my questions were formulated clear enough... I would also be happy about any helping reference to a website or literature.

    Thanks in advance for your answers!

    Cheers, Wolfgang.
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  2. #2
    Grand Panjandrum
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    Quote Originally Posted by jacqueslaflute
    Hi!

    I am implementing the computation of spherical harmonics for the simulation of non-radially oscillating stars.
    Therefore, I need to define a grid of points regularly distributed on a sphere.
    For defining the position of these points I want to use a icosahedron and subdivide its faces (iteratively) to create a finer grid.
    This grid is then projected on a sphere having the same center as the icosahedron.

    I have the following questions:
    1) For the computation I need to define somehow, which points of the resulting surface grid (of the subdicided icosahedron) are adjacent since I will have to compute the projected surface area of each triangle.
    Triangles may not be calculated twice (or more times). Is there a formalism for such a problem?

    2) I will have to interpolate a grid of points P (on a sphere) onto another grid of points Q. Therefore, I need to find for every point of Q at least the 3 closest points of P to interpolate.
    Is there a more efficient way than just computing for every single point of Q the distances to all points of P and select the 3 closest points for interpolation?

    I hope my questions were formulated clear enough... I would also be happy about any helping reference to a website or literature.

    Thanks in advance for your answers!

    Cheers, Wolfgang.
    I think you will probably not get a satisfactory answer here (though I could
    be wrong).

    I would suggest that you Google for "triangulation sphere" possibly
    with "computational geometry" also in the search string.

    RonL
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