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Thread: Converting Matrix3D rotations to Latitude Longitude

  1. #1
    Apr 2010

    Converting Matrix3D rotations to Latitude Longitude

    I am using matrix rotations to rotate a world sphere in front of a static camera.

    I want to know the latitude and longitude of the point directly beneath the camera.

    I'm appending rotation on the Z axis to 'turn' left and right and appending rotations on the X axis to move forward/backward.

    The matrix3D is decomposed to give me the x,y and z rotations - but am having difficult applying this to calculate the latitude/longitude. What do I do now?

    Any help is gratefully received.

    [Oops, not sure this is the correct thread - apologies for that - I'd appreciate help in finding the correct forum thread.]
    Last edited by scooch; Apr 15th 2010 at 04:55 PM. Reason: Addition
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