Determine the matrix that represents the following rotation of : angle , axis contains the vector .

I am pretty sure I have to use Euler's Theorem somehow, but I'm just drawing a blank on how to find this matrix. Any help would be appreciated.

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- March 21st 2011, 09:06 PMPinkkFinding rotation matrix
Determine the matrix that represents the following rotation of : angle , axis contains the vector .

I am pretty sure I have to use Euler's Theorem somehow, but I'm just drawing a blank on how to find this matrix. Any help would be appreciated. - March 22nd 2011, 03:07 AMAckbeet
Check this link out. You may not need everything in there, but it should get you started.

- March 22nd 2011, 05:44 AMHallsofIvy
the way

**I**(and perhaps no one else in the world!) would do this is to think of rotating (1, 1, 1) about the z axis to put it above the y-axis, then rotate about the x-axis to align it with the z-axis, rotate around the z-axis through the angle 2pi/3, the reverse the first to rotations.

That is, we want a matrix of the form

where c and s are the cosine and sine of the unknown unknown angle, to get (0, r, 1) where

That is

so we must have and which gives

The second rotation, about the x-axis, must be a matrix of the form,

where, again, c and s are the cosine and sine of the angle of rotation and must rotate into

since is the length of the original vector.

That is, we must have

So we must have and . From the first equation, so the second becomes . and then .

That is, our second rotation matrix is

.

Of course, since and , the rotation through that angle,around the z-axis, is given by

And then, rotation of any vector, about axis <1, 1, 1>, through angle is given by

And those inverse matrices are easy- the inverse of rotating through a given angle around a given axis is rotating around that same axis through the negative angle. And that will just change the sign in the "s" in the above matrices.

Putting that all together, rotating a vector through an angle of , about the axis <1, 1, 1,> can be accomplished by the matrix multiplication

That's rather complicated but I hope you can see how you can use those ideas to find the matrix corresponding to a rotation by any angle around any axis.

(So, I'm not the only one who does this! The link Ackbeet gives shows essentially the same thing.) - March 22nd 2011, 09:10 PMPinkk
Thanks guys, that made things alot easier!

- March 23rd 2011, 07:39 AMAckbeet
You're welcome for my (small) contribution.